In 2009 independent game designer Adam Saltsman created the hit endless runner game, Canabalt. He made that game in one week. He also built it from scratch! According to Adam, back then there was no Unity, just raw C and blitting and OpenGL / Direct3D. He made Canabalt in a week because the game was relatively simple–no multiple game levels, characters, or stories. Just a nameless character in a black suit and tie running for his life. In this video Adam shares his path to becoming a game designer: late nights and weekends, passion, and a reliance on simple artwork, retro aesthetics, and fun gameplay mechanics. Today, game creation has been greatly enhanced by the arrival of new software and distribution platforms that have opened up game development to a new and more diverse generation of creators and their notion of games.